60 Days Of Us [EA Build 1 Update] – Eizenhower

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Version: Early Access Build 1
Game Status: Ongoing
File Size: 510.8 MB
Developer: Eizenhower
Release Date: January 2, 2025
Censored: No
Languages: English
Play ON: Windows, Mac
Game Engine: Ren'Py, VN
Game Rating:
5 (1)

Play Online

Game Overview

60 Days of Us is a visual novel set in a zombie apocalypse, where survival depends on how you manage relationships, resources, and the choices you make. Every path in this story is shaped by your decisions.

You play as Will, a former soldier who needs to protecting his younger sister, Evelyn, in the city of Los Sueños, now overrun with the walking dead. Along the way, Will encounters many survivors and faces life-threatening situations that challenge his morals, resolve, and ability to protect the one person who matters most.

Will you find a way to keep Evelyn safe in a world that’s falling apart, or will the weight of your choices lead to devastating consequences? The path is yours to choose. Survive for 60 days in Los Sueños by balancing resource management, relationship-building, and critical decisions.

Will you emerge as a protector, a leader, or something else entirely? The story is in your hands. With multiple endings and branching storylines.​

What's New

Early Access Build 1

  • Initial Release

Developer Notes

Hi, I’m Eizenhower, and 60 Days of Us is my very first visual novel currently in development. Before diving into game development, I was creating web comics on Pixiv. Storytelling has always been my passion, but I wanted to create something more interactive, something where the audience could directly engage with the narrative I was crafting. That’s when I decided to explore the world of visual novels.

Initially, I considered adapting the crime series I had been working on in Pixiv into a visual novel. However, I felt that reusing the same storyline might feel repetitive, both for myself and for the readers who had been following my work. So, I decided to venture into something fresh and exciting.

As a fan of zombie movies and games, I wanted to create a visual novel in a zombie apocalypse setting, combining my storytelling with the tension and emotion that comes from surviving in a world overrun by the undead. The result is 60 Days of Us, a project born from my love of immersive narratives and a desire to push my creative boundaries

English is not my primary language, so I apologize in advance if there are some grammar lapses in the game.

The choices in the game will not affect character statuses yet, as the game is still in the 'development' stage. This system will be implemented later.

This is only part of the Prologue Phase 1. There may not be many R-18 scenes yet, as this is just the beginning of the story. In Phase 2, which is currently in development, the script for both paths does not include any R-18 scenes. However, I will do my best to incorporate them in a meaningful way without forcing them into the story.

The main game, which is currently locked and unavailable, will be a sandbox-style game where you manage your safe zone and relationships with others. At this stage, the main game is still in the planning, system design, and coding research phase. However, for now, I am focusing on developing Prologue Phase 2 first.

This game is still developing and early access, if bugs are found, report them to me via DM, comment.

Downloads

File Name: 60DaysOfUs-EarlyAccessBuild1-win.zip File Size: 510.8 MB
File Name: 60DaysOfUs-EarlyAccessBuild1-win.zip File Size: 510.8 MB

Installation Guide

1. Extract and run.