Game Overview
Being shipped off to reform school wasn’t exactly your idea, now was it? But if you want to keep your inheritance, you’re just going to have to make the best of it here at St. Slattern’s School for Difficult Girls.
High School Hobby Harlots is a comic-style visual novel / fanzine / dating sim mashup, following the sexy adventures of funny, feisty heroine Amara. As the novel unfolds, you’ll need to manage your Fun, Energy, Allure, Sexperience, and Money to unlock events and stay in school.
You’ll also need to increase the Corruption of your friends, so they’ll be up for camming for you on your iFap channel, and eventually escorting with you on iFuq. With perseverance, you’ll be running a whole harem of harlots for fun and profit!
There are loads of sexy scenes for you to unlock and enjoy. Much of the repeatable erotic content is also randomized, so there’s more variety in your game play.
Screenshots
What's New
v1.6
Added:
- Two Patreon Story events, and a Patreon Repeatable event: Amara and Aya have coffee (S130), Massage Training mini-event, First Massage Shift, (S131), and Massage Parlor Sex (R34), with 133 images
- One girl thread event: Gia's New Career (Gia_T1)
- Five Story events:
- - He's Not Really My Boyfriend (S108, 65 images),
- - What Makes Emmy so Emmy (S132),
- - Slut Patrol 2 (S104, 77 images),
- - This Means War, Pt1 (S133), and
- - This Means War, Pt2 (S134)
- Several new emotes for Amara
- Added a new mini-event for the Damned Lucky achievement (i.e. seeing Doctor Yellow and the Lucky Busker on the same day) that explains in more detail the effects of Lucky Charms
- Added a new mini-event My Precious (S140) for when you purchase a pair of the Louboutin Lady Daff Aurora Boreale high heels
Changed:
- Starting a New Game now has three different options, allowing you to:
- play the entire 1st week's tutorial as normal, or
- skip the 1st week and get a mini-tutorial, or
- skip the 1st week and the tutorial entirely
- Most of the game's Story Events have been migrated to WebP to save space
Developer Notes
Some people have complained about the game's art. I'm sorry they don't like it. Here's the deal: like most humans, I have a finite package of skills. I'm a writer foremost, pretty good with Photoshop, also good enough to create avatars from a template. But I can't draw people, and I didn't want to use 3D CG. I wanted something that looked different.
Personally, I've always liked the whole halftone cartoony vibe. Cartooning an image, for me at least, makes a picture look a little more unreal, and helps blend multiple picture sets into a game world that feels unified. Not only that, but when you're making art from pretty low-res video captures, this approach covers up a lot of blemishes from the original stock.
Further, I also enjoy the constraints of working within a fixed body of images from a given actress. 'How do I fit this picture set into a larger plot line?' That process is interesting to me. It's like making a collage, or figuring out a puzzle. Constraints actually help drive the creative writing process, which is fun.
Bottom line: Given my skill set, using real images and cartooning them is how I am able to make a game, and thereby make a contribution to the wider community. If the cartoon vibe isn't your jam, cool; I get it. I know that stuff that looks different from the norm can be off-putting, at least initially. But the game itself, I think, is pretty good.