My Pretty Toy [v0.7.0.5] – [Nanney Teasford]

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Version: 0.7.0.5
Game Status: Ongoing
File Size: 9.5 GB
Developer: Nanney Teasford
Release Date: January 30, 2025
Censored: No
Languages: English
Play ON: Windows
Game Engine: Unreal Engine
Game Rating:
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Game Overview

My Pretty Toy is an ongoing uncensored adult game developed by Nanney Teasford, built using the Unreal engine. Now updated to version 0.7.0.5, this exciting game features a variety of genres including 3D Game, BDSM, Female protagonist, Monstergirl, and more. Players can enjoy the game offline by downloading it for windows devices.

About Game Storyline: This is a stealth game set in an open fantasy world. The basis of the gameplay is bondage and an extensive system of interaction with everything around. You can capture naughty girls and punish them, or you can take the role of a captive yourself, who knows what they will do to you.​

What's New

v0.7.0.5

I processed quite a lot of feedback regarding interaction with items, their use and general navigation through the GUI, somehow related to items or actions, and came to the conclusion that their implementation is not entirely successful, and sometimes inconvenient.

I did not reinvent the wheel and moved on to more obvious things that had already been invented for me, which ultimately greatly simplified some things that previously seemed complex, incomprehensible and clumsy...

Radial quick access panel : The model of communication between the game character and the items and their use has been completely redesigned. The previous quick access panel had good expandability and functionality, but was too inconvenient in terms of its use. A solution was needed that would fix this problem... Let me introduce you to the new quick access panel:

It is a classic radial menu that contains items, objects and actions. The panel is automatically completed and all you need is to simply hover the cursor over the desired item to pick it up.

The panel automatically divides items into tabs, for example, first comes the "Devices" category, which contains weapons, traps, hooks, a device for carrying, furniture for the hostage, etc. Next come bondage items, and then the action tab. Since there may be too many items, the panel creates additional tabs with items if the others are already full.

Item Usage Context Slider : Added a slider panel that clearly displays a list of available contexts for using an item. The panel is automatically displayed when changing the context, and also closes when you have made your choice. The panel will not be displayed if the item has only one context of use.

Special Actions Panel : Added a special actions panel. This panel is an extension of the gameplay tasks on which all items and actions are built. The panel provides quick access to the execution of logic embedded in a certain item or action, which usually require that you hold them in your hands. For example, you can create a knot on a hook by pressing one button, without using a leash. In the same way, you can take an item immediately in your hands, without unnecessary actions.

Available actions are displayed in the lower right panel when you point the camera at a character, item or object that supports these actions. Depending on the conditions, the available actions in the panel can change dynamically.

Installation Rules Panel : The panel with rules for building or installing objects has been updated. The control help panel has been moved to the bottom context menu, and the rules panel has been moved to the right corner in the center.

Common Item Action : The field with context actions of the item in hand has been updated. Now the field displays all available actions for managing the item or action, and not just "Apply" and "Remove".

Items with nested construction :

  • The sonar is activated automatically when you select this action in the radial menu.
  • The crossbow no longer requires additional activation to be picked up. It is called automatically when you select it in the radial menu or pick it up through the special actions panel.

Bug Fix (AI):

  • AI sometimes holds the last used item in its hands after completing or interrupting its tasks - fixed.
  • AI could freeze if you used an item on it during the idle animation - fixed.
  • AI could start tying you up when you use an item while facing it - fixed.
  • Enemy AI could ignore the use of bondage if you used it while facing it - fixed.

Bug Fix (Others):

  • Mittens could be used after arm binder - fixed.
  • When deleting a save slot, information in other slots could stop being displayed - fixed.
  • Progress could fail to save in some cells - fixed.
  • Leather belts could be used beyond the allowed context, which led to a breakdown in AI behavior - fixed.
  • Leather handcuffs could be used beyond the allowed context, which led to a breakdown in AI behavior - fixed.
  • After placing an object, an empty object could remain in the hands, which led to a control failure - fixed.
  • The object could not be removed from the hands when switching the camera, which could lead to a control failure - fixed.
  • Some usage context items are missing thumbnails - fixed.
  • Notifications about the inability to resist were not displayed properly - fixed.
  • The position of objects in the hands is not always correct - fixed.
  • The character does not hold an object in his hand when he is in a prepared state - fixed.
  • Fixed hair material so it doesn't have subsurface scattering properties (Hair doesn't change color in the sun).

Developer Notes

At this stage, the game is available in alpha testing with the sandbox mode. You can go on a free voyage and experiment properly.

I’m not going to limit myself to one sandbox and plan to add story missions with branches, where not only the fate of others, but also yours, will depend on your actions.

You can also subscribe to my discord channel, where you can find all the information you need about the game and just chat about your favorite topics.

Downloads

File Name: MyPrettyToy_Build_0.7.0.5.7z File Size: 9.5 GB

Installation Guide

1. Extract and run.